Tour de France 2026

Client Overview

  • Game Intro

    NACON is a well-established game publisher known for delivering high-quality AA games. For this project, the client focused on developing Tour de France 2026 — a multi-platform cycling simulation designed to provide players with an immersive and realistic racing experience across PC and consoles.

  • Business Requirements

    The primary objective was to support the client’s internal QA processes by providing reliable and scalable testing resources.

    Key Goals:

    • Conduct comprehensive functional testing across multiple platforms (PC and Consoles).
    • Ensure consistent quality and stability of game builds throughout development.
    • Provide regular support for certification testing cycles (Sony/Microsoft compliance).
    • Fast adaptation to changing requirements and seamless integration into the client’s existing workflows.

    Tested on

    • PC (Steam)
    • PlayStation 5
    • PlayStation 5 Pro
    • Xbox Series X|S

Team Setup

1 QA Lead: Coordinated processes, communication, and ensured high-quality testing execution.
1 Full-time QA Specialist: Ensured continuous testing coverage throughout the development cycle.
Up to 6 QA Engineers: Engaged during high workload periods, especially during critical certification phases.

Game Testing Solutions

  • Functional Testing

    Validation of core gameplay mechanics, progression systems, and newly implemented features.

  • Certification Testing

    Preparation for platform compliance requirements, scaling the team to meet submission schedules.

  • Localization (Non-linguistic)

    Verification of visual display and consistency of localized content within the game UI.

  • UI/UX Testing

    Analysis of navigation, visual consistency, and alignment with design expectations.

  • Level Design (3D)

    Testing level structure, navigation, and environmental details in a 3D environment.

  • Gameplay & Flow

    Verification of interactions and game flow to ensure alignment with the intended design.

  • Bug Tracking

    Detailed reporting with clear reproduction steps and prioritization for accelerated resolution.

  • Feedback & Suggestions

    Providing insights for player experience improvements within the Game Director’s vision.

Business Impact / Benefits Delivered

The implementation of this structured QA approach led to measurable improvements:rn

  • Enhanced Game Stability

    Thorough testing ensured the game maintained a stable state across all supported platforms, including mid-gen consoles.

  • Improved Issue Visibility

    Clear and structured reporting provided the client with fast, actionable insights into detected issues.

  • Efficient Certification Readiness

    Regular cycles and scalable resources allowed for smooth preparation for platform certification (Sony/Xbox).

  • Seamless Collaboration

    Close alignment with the client’s workflows enabled quick adaptation to changing priorities.

  • Accelerated Development Support

    A proactive QA approach helped maintain development momentum and improved the overall quality of the final product.

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